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Rpg maker mv hide character sprites in cutscenes

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I'm currently using Kadokawa's OverpassTile plugin (see your dlc/KadokawaPlugins folder) to get around the problem I'll attempt to explain my approach. Marmalade mentions a plugin that explicitly fixes this, but this is the only one of which I'm aware, and it seems to have issues: To clarify not how to make them but rather what they will break in project.Īs mentioned, the main issue will be star tiles. It seems to me this would break a lot of things in the engine and its mechanics and interactions that are all based on 48x48.Ĭan someone give me an overview of what exactly is entailed if someone wants to implement taller sprites, or custom enlarged assets, and have them work as expected. If one were to make custom LARGER sprites and tiles, and drop them in, is there also nothing else that needs to be considered for all of the rest of the games functions to look and act properly? Is there no other considerations that need to be taken for these things being brought into a project where the tilesets (and everything else) remains the same? Is it really as simple as make them taller and drop them in and everything looks and acts just fine with the rest of the vanilla game? So the idea of the taller sprites I see people making hurts my head a little bit. I hope this would be the section where the most people with this knowledge would frequent.

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